TRICKS & GAMES
The possibilities of the Muskers are all those that our imagination is capable of creating. From hard training dynamics to simple initiation games or games for children. Here we suggest a few games that will make our training more bearable and fun.
FOR HARD TRAINING
4 colors + 4 problems
It is a simple training dynamic where 4 climbers design 4 blocks. Each climber designs a block of one color and then each one tests their own block and the remaining 3 blocks. It is an easy but motivating way to train without spending time designing different blocks.
Less is More
In climbing also “less is more”. Interesting game where we can start by designing a long continuity problem and little by little turn it into a resistance problem. As we eliminate Muskers from the dams, the difficulty of the problem increases, it is about leaving as few Muskers as possible in the problem. It can be practiced as an individual or group dynamic where each of the components removes a Musker each time it is their turn. How far can you go?
classic three plus three
3 moves on 3 moves
Classic game to design blocks of continuity in a group. Each component of the game during his turn decides the next 3 moves on the route. Normally medium/low difficulty routes are designed with the aim of creating long continuity problems, although there is also the option of making them harder looking to work on resistance.
Collect Muskers while climbing
The idea is to create blocks of continuity where we collect the Muskers of the dams that we overcome in our magnesium bag. In this way we are imitating the movement of sheeting typical of the routes that we find in rock.
FOR THE LITTLE ONES
Top of the Rock
Pick up the Musker at the highest point
One way to motivate the little ones is to put a Muskers on a high or difficult point on the panel and challenge them to reach it. It is a fun and non-competitive way for the little ones to feel motivated to reach the top, thus getting used to both difficulties and height.
The higher the more points
It is dynamic, like the previous one, it tries to motivate the children in a playful and fun way. It is a game to do with groups of children, the Muskers are placed along the entire panel at different heights. Each height will define the color of the Musker to place, in this way each color will mark a level of difficulty (based on the height). Thus, the children collect the different Muskers and at the end a count is made of what each participant has collected. Different scores can be assigned to each color.
Pe: Green: 1p. Yellow: 2p. Orange: 3p. Pink: 4p.