Guide

TRICKS & GAMES

The possibilities of the Muskers are all those we can imagine. Form hard dynamic training to simple beginners’ games or for children. Here we suggest some games that will make our training much easier and enjoyable.

FOR HARD TRAINING

4X4 Challenge

4 colours + 4 problems

This is a simply dynamic training where 4 climbers design 4 boulders. Each climber designs one boulder with one colour and then each one tries their own boulder and the other 3 boulders. This is an easy but motivating way to train without losing time designing different boulders.

Less is More

Discarding holds

“Less is more” also applies to climbing. An interesting set where we can start designing a long problem of continuity and little by little converting it into a problem of resistance. As we eliminate Muskers from the holds, the difficult of the problem increases, leaving as less Muskers as possible. This can be practised as an individual dynamic or in groups where each one of the members removes one Musker each time it is their turn. How far can you go?

Classic three plus three

3 moves on 3 moves

Classic game to design continuity boulders in groups Each member of the game during their turn decides the following 3 movements of the route. Normally medium/low difficulty routes are designed with the aim of creating long continuity problems, although there is the option of making them harder to work on resistance.

TAKE´EM ALL

Collect all the Muskers while you climb

The idea is to create continuity boulders where we collect in our magnesium bag the Muskers from the hold as we pass them. This way we are imitating the typical quick-rope positioning of the routes we find on rocks.

FOR YOUNG ONES

Top of the Rock

Collect the Musker at the top of the rock

A way for motivating young ones, is putting the Musker at a difficult point of the panel or at one on top of a rock and challenge them to reach it. This is an enjoyable and not competitive way that young ones feel motivated to reach the top, that way getting used to both difficulties and height.

Colour points

The higher you get the more points you earn

This dynamic, like the previous one, tries to motivate young ones in a fun and enjoyable way. This game is for groups of children, Muskers are placed along the entire panel at different heights. Each height will define the colour of the Musker to be used, this way each colour will mark the level of difficulty (based on heights). That way children will collect the different Muskers and finally a count is made of what each participant has recollected. Different scores can be assigned to each colour.
For example: Green: 1p. Yellow: 2p. Orange: 3p. Pink: 4p.